![]() ![]() Certainly, a simple patch of tweak is not possible: whether we're talking about gameplay logic, cloth physics, all timing variables within the engine are tied to counting frames as opposed to synchronising with every other display refresh. Watch on YouTube Digital Foundry dissects the Bloodborne 60fps hack and discusses it - and the game engine - in depth with Lance McDonald.īefore we talk about hacking Bloodborne to run at 60fps, the question is this: can the From engine be tweaked to synchronise its 30fps update with the display? Can each frame correctly persist for 33.3ms? According to Lance McDonald, such a change would require extensive reworking of the engine. This is what we refer to when we talk about 'bad frame-pacing' and the inconsistency gives the illusion of running at a lower performance level. The engine's 30 frames per second will present as when they are ready, at 16.7ms, 33.3ms or 50ms. It's 30 frames per second rather than 60, 33.3ms instead of 16.7ms, but because there's still a consistent persistence for each frame, it still looks smooth.įrom Software's engine is broken in this regard because its 30fps timing is not at all synchronised with display refreshes. However, the amount of rendering time required for modern game engines often makes this unreasonable, so games can spend twice as much time - two display refreshes - to generate a new frame. In an ideal world, games designed for living room displays would all run at 60 frames per second - one new frame for every refresh of the screen, the smoothest possible output, the lowest possible latency. ![]() Understanding why this is a problem is key. And even if a locked 60fps isn't possible, we also had to wonder - can the Souls family of titles' 30fps implementation be hacked to actually work. To that end, I spoke at length with Lance McDonald over the last week, getting to understand how this hack was achieved, then working with him to test various resolution and performance modes to get a more detailed view on how the From Software engine works and whether Bloodborne - and by extension other Souls titles from the same developer - could run at 60fps instead of its default 30fps. Our interest is in dissecting the game, to see how it works and how effective an official patch could be. Footage released shows McDonald getting extremely close to the target - but what is the full story?īefore we go on, it's worth stressing that the Bloodborne 60fps patch doesn't work on retail PlayStation 4 consoles and prospective users would need access to hacked or development hardware to experience it, if it were publicly available - which it isn't. With that in mind, it was with much interest that we followed the work of Lance McDonald, who chronicled his attempts to hack the Bloodborne code on debug hardware in order to run it at full frame-rate. Bloodborne's 30fps frame-rate is poorly implemented, while the potential for 60fps gaming via a PlayStation 4 Pro patch never happened. From a Digital Foundry perspective, its only negative points are technical in nature. ![]() One of the most celebrated games of this console generation, Bloodborne saw From Software team up with Sony to produce an epic gothic adventure - rich in lore, deep in gameplay, brutally hard in execution. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012 and taking over the hardware estimates in 2017. Publisher Sony Interactive Entertainment and developer Guerrilla Games released Horizon Zero Dawn for the PlayStation 4 in February 2017 and for PC in August 2020.Ī life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. One source says it might have a co-op mode with customization said to be around different tribes seen in the series. The report from MP1ST also claims Sony Interactive Entertainment is developing an online multiplayer game set in the Horizon universe for PlayStation 5 and PC. The sources also claim the remaster will have new accessibility features, graphics modes, and quality of life improvements to its gameplay. The remaster of Horizon Zero Dawn is said to have improved visuals that bring it up to its sequel, Horizon Forbidden West, which released for the PlayStation 5 and PlayStation 4 earlier this year. There is a rumor Sony Interactive Entertainment plans to release a remaster of Horizon Zero Dawn for the PlayStation 5, according to MP1ST and corroborated by VideoGamesChronicle who spoke with its own sources. By William D'Angelo, posted on 02 October 2022 / 1,937 Views ![]()
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